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P2p tunnel - me

Deing your layouts with channels can be tricky because of their shortest route nature, if any specific spot in your system has two possible routes, you may find yourself returning home from a mining trip to see half your devices offline. ME Dense Cable. In the Last two you can see that you might run an extra cable into a block of machines, and it might appear to work, but you can see that it can break quite easily.

If the path is already maxed out, some devices may not get their required channels, use colored cables, cable anchors and tunnels to your advantage to make sure your channels go in the path you desire. In the above image the controller is represented by the Green Block, Cables or machines by green lines. ME Controller.

The blue square indicate which Locations only have 1 route; this is good, but there is a red block, which indicates that there is two possible routes, this can be bad, especially if your exceeding 8 channels on cable, or machines for a specific block of machines. Toggle Applied Energistics 2. For Minecraft 1. In the second setup you can see that the middle line is red, however its important to remember that it only matters if that line of machines uses channels, if that line was for instance molecular assemblers, it wouldn't matter, so that could be a valid setup for building.

Me fluid export issue

Take a look at the following example:. P2P Tunnel. While using Ad-Hoc networks each device will use 1 channel network wide, this is very different from how ME Controllers allocate channels based on shortest route. You can see that depending on how you run your cable, you might end up with different possible outcomes in a block of machines, you can also see that using a controller you can ensure that the channels equilibrium is kept from a straight line.

Most devices such as standard cables, and machines can only support up to 8 channels.

Channels Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. Now that you can understand that basic issue and diagram look at these other diagrams.

Now that you understand how this works, I'll leave you with one final piece of helpful information, if you run into a situation where you can't use a controller, and your de is imbalanced, consider using p2p tunnels, since a tunnel connection is considered a single "hop" you can get the system to have a different outcome.

Once you exceed 8 devices the networks channel using devices will shutdown, you can either remove devices, or add a ME Controller.

One last important note about this, you can see that the p2p tunnel is directly on the controller, and directly on the block of machines at the bottom of the setup, this is done because the in and out tunnel are both considered "a node", so the two cable from the controller and in and out tunnel balance to create the final balanced setup.